VidVision3D
Hero • 3D MoCap & KinematicsProblem: Traditional MoCap demands multi-camera optical
studios and costly sensor suits.
System: Client-side platform converting monocular
webcam feeds into animatable 3D skeletal armatures (.BVH export for Blender/Unity) & 2D puppet
rigs.
Contribution & Result: Built real-time BlazePose-to-Three.js kinematic
retargeting and mathematical BVH joint serializer—cutting 3D animation turnaround and costs by 80% with
zero cloud dependencies.